@startuml
sprite $unarchive [48x48/16] {
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000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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000000000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFA000000000
000000007FF70000000000000000000000009FF700000000
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000000FFFFFFFFFF8000000000000008FFFFFFFFFF000000
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000000FFFFFFFF80000000000000000008FFFFFFFF000000
000000FFFFFFF8000000000000000000008FFFFFFF000000
000000FFFFFFFFFFFFFF00000000FFFFFFFFFFFFFF000000
000000FFFFFFFFFFFFFF00000000FFFFFFFFFFFFFF000000
000000FFFFFFFFFFFFFF00000000FFFFFFFFFFFFFF000000
000000FFFFFFFFFFFFFF00000000FFFFFFFFFFFFFF000000
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000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE000000
000000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA000000
0000001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE1000000
00000001AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFEA10000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_UNARCHIVE(_alias) ENTITY(rectangle,black,unarchive,_alias,MATERIAL UNARCHIVE)
!define MATERIAL_UNARCHIVE(_alias, _label) ENTITY(rectangle,black,unarchive,_label, _alias,MATERIAL UNARCHIVE)
!define MATERIAL_UNARCHIVE(_alias, _label, _shape) ENTITY(_shape,black,unarchive,_label, _alias,MATERIAL UNARCHIVE)
!define MATERIAL_UNARCHIVE(_alias, _label, _shape, _color) ENTITY(_shape,_color,unarchive,_label, _alias,MATERIAL UNARCHIVE)
skinparam folderBackgroundColor<<MATERIAL UNARCHIVE>> White
@enduml